Stylized concept art sample (Time from start to finish, approx: 10 hours)
As I'm currently applying for more conceptual artist roles, wanted to start sharing more examples of my work in different styles and approaches. This character was a styled approach to a more cutesy mobile game styling. I gave myself an overall time limit on this.
Looking forward to doing more of these, primarily to build my portfolio for employment in a studio, but also because I've spent so much time doing high detailed work, that simpler pieces take me longer than they should (I start rendering all the things) and that's a habit I need to shake off for certain studios and clients.